MEMORY GAME – Geometry, Colour, Shape

Students use crayon resist techniques to create a game consisting of a set of 8 shape cards, a box, an octahedron roller, and a set of rules.

Required Time

180 Minutes

Grade Level

Grade 2 to Grade 8

Subject

Language Arts
Mathematics
Visual Arts

Vocabulary

colour contrast crayon resist octahedron shape

Materials

Bristol Board - 8 pieces per student 10 cm x 10 cm (4" x 4") Masking Tape Watercolour Paints Crayons Cardstock Paper - 21.6 cm x 21.6 cm (8.5" x 8.5") Cardstock Paper - 21 cm x 21 cm (8.25" x 8.25") Plastic Placemats Water Container White Glue Large Paper Clips Scissors Cardstock Paper - 21.6 cm x 27.9 cm (8.5" x 11") Fine Line Markers

Steps

MEMORY GAME – Geometry, Colour, Shape - Step One

Step One

SHAPE CARDS

  1. Tape 4 pieces of Bristol board (10 cm x 10 cm) to a plastic placemat.
  2. Be sure the tape is straight and smooth.
  3. Use crayons to draw a different shape on each card.
  4. Press hard with the crayon so it stands out.
  5. Think of a way to add pattern to your design.
MEMORY GAME – Geometry, Colour, Shape - Step Two

Step Two

  1. Choose a contrasting colour of watercolour paint.
  2. Paint right over the whole card.
  3. Repeat for each card.
  4. Make 8 cards in total.
  5. Set the cards aside to dry.
MEMORY GAME – Geometry, Colour, Shape - Step Three

Step Three

BOX TOP

  1. Use the 21.6 cm x 21.6 cm cardstock paper for the top of the box.
  2. Draw diagonal lines from corner to corner on one side of the paper to make an X. 
  3. Fold all 4 sides of the Bristol board into the centre of the X.
  4. Make sure the outer edge of the Bristol board lines up with the centre of the X.
  5. Make sure you fold all 4 sides into the X.
MEMORY GAME – Geometry, Colour, Shape - Step Four

Step Four

  1. Turn the paper over.
  2. Use crayon resist technique to decorate it.
    - the square in the centre of the paper will be the top of the box
    - the rectangles on the outsides of the paper will be the sides of the box
    - the corners of the paper will not be seen once you glue the box together
MEMORY GAME – Geometry, Colour, Shape - Step Five

Step Five

  1. Turn the paper over.
  2. Mark a dot and small arrow at the intersection of the folds in the 4 corners. 
  3. Make sure the arrows are directly opposite each other.
MEMORY GAME – Geometry, Colour, Shape - Step Six

Step Six

  1. Place the paper with the painted side facing down.
  2. Put lots of Washable Glue all over the 2 corner flaps on one end of the paper.
  3. Fold the outside edges of the paper up and tuck the 2 small flaps in.
  4. Fold the large flap on the end of the paper up and glue it into place.
  5. Place large paper clips on both ends of each flap to hold the paper in place until the glue dries.
  6. You should use 4 paper clips on each side of the box.

BOX BOTTOM

  1. Use the 21 cm x 21 cm paper for the bottom.
  2. Do not decorate the paper.
  3. Repeat the steps used for the top to make the bottom of the box.
MEMORY GAME – Geometry, Colour, Shape - Step Seven

Step Seven

OCTAHEDRON ROLLER

  1. Colour each face of the octahedron net with one of the shapes in your card set.
  2. Cut out the net and glue it together.
MEMORY GAME – Geometry, Colour, Shape - Step Eight

Step Eight

RULES CARD

  1. Write the rules for your game on a 10 cm x 10 cm piece of Bristol board. For example,​
    - Whoever rolls a star first goes first.
    - Place cards face up.
    - Memorize them - 30 seconds.
    - Place cards face down.
    - Take turns rolling the roller. Whatever shape comes up you guess it.
    - Turn card over. If you are wrong you lose a turn.

 

 

MEMORY GAME – Geometry, Colour, Shape - Step Nine

Step Nine

PUTTING IT ALL TOGETHER

  1. Gently remove the tape from the shape cards. 
  2. Use a marker to write the name of the shape on each card.
  3. Place everything into the box.
  4. Find someone to play the game with you.

Learning Goals

Students will be able to:

  1. Create a game with multiple parts;
  2. Construct an octahedron net to be used as a roller;
  3. Design and construct a box to suit the game;
  4. Identify and use contrasting colours; and
  5. Demonstrate technical accomplishment and creativity.

Extensions

  1. Have students explore digital game making using available software, for example, those found at the following website,
    Game Making Tools
  2. Have students create a media text to promote their game.

Prepare

  1. Download and photocopy the octahedron nets on cardstock paper, enough for one per student. (Downloads – OctahedronNet.pdf)
  2. Gather and make available a variety of games to suit your students, for example, Tall Tales Story Telling Board Game - The Family Game of Infinite Storytelling - 5 Ways to Play; Imagination Generation Story Time Dice; Colorology Board Game; Brain Quest Smart Game; Sequence Numbers.
  3. Provide time for students to play a variety of games.
  4. Download the Colour and Contrast posters available on this website.
    Posters
  5. Precut the Bristol board (10 cm x 10 cm) for the shape cards - 9 per student.
  6. Precut the cardstock paper (21.6 cm x 21.6 cm and 21 cm x 21 cm) for the box - 1 each size per student.

Introduction

  1. Ask students to share their favourite board game.
  2. Discuss the games and list the characteristics of games that students think are fun to play, for example, easy to play but challenging; clear instructions; looks visually appealing; all the parts look like they belong together; everyone has a chance to win.
  3. Introduce the challenge.

Activities

The Challenge

  1. Create a game with multiple parts.
  2. Construct an octahedron net to be used as a roller.
  3. Design and construct a box to suit the game.
  4. Identify and use contrasting colours.
  5. Demonstrate technical accomplishment and creativity.

The Process

  1. Ensure that everyone understands the challenge.
  2. Establish success criteria with your students, for example,
    - careful measuring and cutting
    - careful gluing
    - design of the shape cards includes contrasting colours
    - design of shape cards includes patterns
    - all parts of the game look like they go together
    - all parts of the game are in good condition
  3. Guide students through the steps outlined in this lesson plan.
  4. Observe students as they work.
  5. Provide individual assistance and encouragement.

Sharing

  1. Once all the games are complete ask students to share them in partners or small groups. 
    Ask them to:
    Look closely at the games and how they are made.
    - Share thoughts about the work.
    - Talk about how pattern, detail and colour are used to create a game where all the parts look like they go together.

    - Talk about what was difficult about making the game and explain why.
    - Tell what was satisfying about making the game and explain why.
  2. Ask some students to share their ideas with the whole class.
  3. Provide time for students to play their games and reflect on them throughout the next few weeks.

Assessment

  1. Observe students as they work – thoughtful focus, discriminating, seeking more information, elaborating, experimenting
  2. Observe students as they discuss their games – active listening, insightful contributions, supporting ideas with evidence found in the artwork and from personal experience.
  3. Use a checklist to track progress. (Downloads – Game_tracking.pdf)
  4. Have students use the self-assessment form to evaluate their work. (Downloads – GamePrimary_self-assessment.pdf, or Game_self-assessment.pdf)